![]() R.Streaming.PerTextureBiasViewBoostThreshold=0 S.LevelStreamingComponentsUnregistrationGranularity=1 S.LevelStreamingComponentsRegistrationGranularity=1 S.LevelStreamingActorsUpdateTimeLimit=0.1 R.Streaming.NumStaticComponentsProcessedPerFrame=3 R.Streaming.MaxNumTexturesToStreamPerFrame=2 It's the only thing I'm using now (note: you'll see that I've also pulled the no dynamic resolution options from within the nexusmod post as well). I also tried studio drivers, and the engine ini tweaks but these gave very minor improvements at best. Game is still fundamentally a lot of fun though. ![]() as it's kind of absurd how badly it plays on my hardware when plenty of more graphically impressive games run far better. ![]() It's quite impressive how many little tricks they used on PS4 to make low res low poly stuff look good.Īll in all it's a busted, shit port that for me with mods functions and is enjoyable enough, but honestly needs significant optimization around however the game is handling asset streaming and shader compilation etc. In motion I don't notice it at all and the dark environments + aggressive dof in some cutscenes makes them still look nice. Sector 7 and 5 mostly alleviated with low textures, Wall Market still has bad performance - if I point the camera in certain directions FPS drops from 90-100 to 40 or so in a couple spots, but it's mostly okay and nothing unplayable by any means.Īs it is I've just been mostly playing with low textures as the high ones aren't thaaaaat much better and the low preset fixes the worst parts of the old ps4 textures anyway. I don't think these are shader compilation issues either since the stutters persist and are very localized to certain environmental transitions). However in any town section if I use the high texture setting I get very large stutters, and my GPU usage repeatedly spikes to 100% before dropping back to like 35% or so (so I'm guessing the game is just fundamentally badly optimized in terms of how it handles VRAM or bandwidth or something, pretty shit ngl especially since the game isn't thaaaaat graphically impressive. With all this, in most of the linear levels I get 90-120 fps at 1080p - 1440p with all other settings maxed out. I found disabling gsync also helped with occasional framepacing issues, but it's small enough an improvement that perhaps the reduced input latency is preferred.
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